Serious Games

During my third year at university, I took the Juegos Serios course, focused on the design and development of educational video games. As part of the practical work, I developed two games alongside two classmates using Unity and the uAdventure tool, created by students at Complutense University of Madrid. These games, called FDI Adventure and Retiro Adventure, were designed to provide interactive and educational experiences within learning contexts.
Additionally, as the final project of the course, we developed Arcanum School, a game designed to help people with dyslexia differentiate between the letters “b” and “d”.
Retiro Adventure
Retiro Adventure is an educational mobile game designed to guide visitors through El Retiro Park via an interactive tour of its main areas and monuments. Its goal is to teach both the layout of the park and important aspects of its history.
During the tour, players can interact with different characters, explore key locations, and collect objects. One of the main characters is Carlos III, who accompanies the player throughout the journey, providing historical facts and commentary about the context of each location.
The tour includes iconic spots such as gardens, fountains, palaces, and monuments, offering a fun and educational experience at the same time.
Retiro Adventure makes visiting the park an enjoyable way to learn, ideal for people of all ages who want to discover the history of Madrid interactively.
Result
FDI Adventure
FDI Adventure is a PC game designed to help new students become familiar with the Faculty of Computer Science at Complutense University of Madrid. Through an interactive experience, the game allows them to explore the building (its rooms, floors, and key areas) as well as access basic and useful information about academic life at the faculty.
FDI Adventure helps students navigate and learn practical aspects of daily university life through a series of missions, dialogues, and tours of different areas of the building.
With an accessible and educational approach, the game turns the process of adapting to the faculty into a simpler, guided, and enjoyable experience for students.
Result
💡 Technologies used
- Unity