Accesible Audio Toolkit

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Accessible Audio Toolkit is a tool developed to facilitate the implementation of audio accessibility in video games created with Unity.

This toolkit allows developers to easily incorporate features such as:

  • Configurable Subtitles: from traditional subtitles to advanced versions that indicate the direction of the sound source in space, accompanied by descriptive text informing the player about the type of sound being produced.
Captura de Arcanum School
  • Sound Compass: a visual interface in the form of a compass that indicates the direction from which a sound originates within the game environment. Each point of the compass aligns with a cardinal direction (N, S, E, W), and colored markers are overlaid on it. Each color represents a different type of sound, defined by the developer (e.g., gunshots, NPC voices, environmental sounds, events, etc.).

  • 3D Radar a solution for the graphical representation of sound in a three-dimensional space, a sphere whose surface dynamically deforms according to the direction and intensity of sounds, functioning like a radar.

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Accessible Audio Toolkit is the project I developed as my Bachelor’s Thesis, together with my colleague Omar Naranjo Caprachi and under the supervision of Federico Peinado Gil and Manuel López Ibáñez.

Developed in the Unity, game engine using C#.

💡 Technologies used

  • Unity
  • C#
  • Visual Studio
  • Slack

🌐 Result

It has been published on the Unity Asset Store, allowing the developer community to integrate it into their upcoming projects.

👉 Link to the Unity Asset Store

📄​ Link to TFG

Contact

gonzapm7@gmail.com